Thematic analysis of my gamedev output so far
What
Inspired by the process of thematic coding from the social sciences/humanities, I am working on a thematic analysis of my jam games.
Why
pushfoo metioned my games having submarines. I realized that 3 of them did. I wanted to see what other recurring themes showed up in my games.
I've also been curious about my identity as a gamedev. Some creatives have a very defined creative voice, like Hideo Kojima, Derek Yu, Edmund McMillen or Phil Fish. I think I'm still finding my voice in a lot of ways. So, I'm digging into my creative output, to get an aggregate sense of it all.
Analyses
Currently, each game is getting tagged with themes. A lot of themes are currently mechanic, genre or aesthetic.